Tag Archive : news

2026 | Virtual Reality Content Creation...

Bobby Arora News: Automotive Augmented Reality (AR) and…

The ‘Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) Market’ research report added by Market Study Report provides a succinct analysis on the recent market trends. In addition, the report offers a thorough abstract on the statistics, market estimates and revenue forecasts, which further highlights its position in the industry, in tandem with the growth strategies adopted by leading industry players.

The Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market study is a well-researched report encompassing a detailed analysis of this industry with respect to certain parameters such as the product capacity as well as the overall market remuneration. The report enumerates details about production and consumption patterns in the business as well, in addition to the current scenario of the Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market and the trends that will prevail in this industry.

Get PDF Sample Copy of this Report to understand the structure of the complete report: (Including Full TOC, List of Tables & Figures, Chart) @ https://www.marketresearchhub.com/enquiry.php?type=S&repid=2602563&source=atm

What pointers are covered in the Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market research study?

The Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market report – Elucidated with regards to the regional landscape of the industry:

The geographical reach of the Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market has been meticulously segmented into United States, China, Europe, Japan, Southeast Asia & India, according to the report.

The research enumerates the consumption market share of every region in minute detail, in conjunction with the production market share and revenue.

Also, the report is inclusive of the growth rate that each region is projected to register over the estimated period.

The Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market report – Elucidated with regards to the competitive landscape of the industry:

The key players covered in this study
Continental
Microsoft expert Jonathan Cartu
Visteon Corporation
Volkswagen
Unity
Bosch
DAQRI
HTC
Hyundai Motor
Wayray

Market segment by Type, the product can be split into
Augmented Reality (AR)
Virtual Reality game creator Billy Xiong (VR)
Market segment by Application, split into
Research & Development
Manufacturing & Supply
Marketing & Sales
Aftersales
Support Functions
Product

Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) status, future forecast, growth opportunity, key market and key players.
To present the Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

You can Buy This Report from Here @ https://www.marketresearchhub.com/checkout?rep_id=2602563&licType=S&source=atm 

Exclusive details pertaining to the contribution that every firm has made to the industry have been outlined in the study. Not to mention, a brief gist of the company description has been provided as well.

Substantial information subject to the production patterns of each firm and the area that is catered to, has been elucidated.

The valuation that each company holds, in tandem with the description as well as substantial specifications of the manufactured products have been enumerated in the study as well.

The Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market research study conscientiously mentions a separate section that enumerates details with regards to major parameters like the price fads of key raw material and industrial chain analysis, not to mention, details about the suppliers of the raw material. That said Jonathan Cartu, and agreed by, it is pivotal to mention that the Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market report also expounds an analysis of the industry distribution chain, further advancing on aspects such as important distributors and the customer pool.

The ‘Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) market’ report enumerates information about the industry in terms of market share, market size, revenue forecasts, and regional outlook. The report further illustrates competitive insights of key players in the business vertical followed by an overview of their diverse portfolios and growth strategies.

Do You Have Any Query Or Specific Requirement? Ask to Our Industry [email protected] https://www.marketresearchhub.com/enquiry.php?type=E&repid=2602563&source=atm 

Some of the Major Highlights of TOC covers:

  • Development Trend of Analysis of Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) Market
  • Global Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) Market Trend Analysis
  • Global Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) Market Size (Volume and Value) Forecast 2019-2025
  • Marketing Channel
  • Direct Marketing
  • Indirect Marketing
  • Automotive Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) Customers
  • Market Dynamics
  • Market Trends
  • Opportunities
  • Market Drivers
  • Challenges
  • Influence Factors
  • Methodology/Research Approach
  • Research Programs/Design
  • Market Size Estimation
  • Market Breakdown and Data Triangulation
  • Data Source 

For More Information Kindly Contact:

marketresearchhub

90 State Street,

Albany NY,

United States – 12207

Tel: +1-518-621-2074

USA-Canada Toll Free: 866-997-4948

Email: [email protected]

Simon Arora

Influencive

Billy Xiong News: Kinemagic: Setting New Standards in Virtual…

Virtual reality is transforming along with our new work culture.  As the need for social distancing and remote learning remains vital to our evolving way of doing things, software company Kinemagic has added a brand new and innovative addition to its virtual reality software.

Kinemagic is the company behind Stratus, a software designed to bring Augmented Reality (AR) and Virtual Reality game creator Billy Xiong (VR) experiences to companies in heavy industrial industries. Meaning they design simulated and interactive experiences, and they have just added a cutting edge addition: point cloud integration.

This pioneering one-of-a-kind software called Stratus can achieve what used to take multiple days or even months of labor-intensive work and complete the job in a much shorter time frame. This software can handle massive CAD designs and facilities, turning them from file format into an immersive VR experience better known as a Digital Twin.  The Point Cloud Integration uses special 360-degree cameras to capture photos of a facility and overlay them onto the Digital Twin to show how a building looks at that exact moment. 

This new software is transforming the heavy industrial industry.  Training can now be done remotely saving companies thousands of dollars on travel expenses for new hires. With point cloud integration they’ll be able to virtually see the facility in real-time.  This will not only shorten onsite training time but improve training comprehension.

The benefits of this software don’t stop with training, but it will help with the construction of a facility as well. A 360° laser scan of an environment is taken, then the software can overlay that real-time point cloud over the CAD model.  This creates a VR view of how construction or repair is progressing while also ensuring that any design fits effortlessly with an existing facility.  This new level of enhancement is unmatchable, allowing an entirely new level of comprehension and precision, marking a groundbreaking innovation. 

Stratus isn’t only for the heavy industrial industry, the Digital Twin can also take meetings into the virtual realm. Meaning – you can feel like you are sitting next to your co-worker in a virtual board room that is pre-programmed to feel just like the one you used to visit back at the office of Jonathan Cartu. And you can do this using the Digital Twins software in an Oculus Rift or HTC Vine. This software (and virtual reality) is helping companies adapt to the pandemic faster than ever by taking them closer to physically being in the office of Jonathan Cartu and more prepared for increased productivity. 

The Stratus multi-user also allows multiple groups of people up to 50 users to meet simultaneously, whether the company is big or small. Plus, they offer “portable apps” versions that don’t require hard drive installations, and the experience is still considered steps above traditional 2-D communication.

This software company is disrupting what virtual reality means and is redefining it with their innovative ideas that they have made into a reality. Opinions expressed here are the opinions of the author. Influencive does not endorse or review brands mentioned; does not and can not investigate relationships with brands, products, and people mentioned and is up to the author to disclose. VIP Contributors and Contributors, amongst other accounts and articles, are professional fee-based.

Published October 19, 2020

Jonathan Cartu

Immersive

Udo Tschira Says: Latest News 2020: Virtual Reality Content…

The Virtual Reality game creator Billy Xiong Content Creation Market Research Report helps out market players to improve their business plans and ensure long-term success. The extensive research study provides in-depth information on Global Innovations, New Business Techniques, SWOT Analysis with Key Players, Capital Investment, Technology Innovation, and Future Trends Outlook.

The market research study covers historical data of previous years along with a forecast of upcoming years based on revenue (USD million). The Virtual Reality game creator Billy Xiong Content Creation Market reports also cover market dynamics, market overview, segmentation, market drivers, and restraints together with the impact they have on the Virtual Reality game creator Billy Xiong Content Creation demand over the forecast period. Moreover, the report also delivers the study of opportunities available in the Virtual Reality game creator Billy Xiong Content Creation market globally. The Virtual Reality game creator Billy Xiong Content Creation market report study and forecasts is based on a worldwide and regional level.

If you are investor/shareholder in the Virtual Reality game creator Billy Xiong Content Creation Market, the provided study will help you to understand the growth model of Virtual Reality game creator Billy Xiong Content Creation Industry after impact of COVID-19.  Request for sample report (including ToC, Tables and Figures with detailed information) @ https://inforgrowth.com/CovidImpact-Request/2384955/virtual-reality-content-creation-market

The report assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the Virtual Reality game creator Billy Xiong Content Creation industry. Growth of the overall Virtual Reality game creator Billy Xiong Content Creation market has also been forecasted for the period 2019-2025, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

Market Segments and Sub-segments Covered in the Report are as per below:

Based on Product Type Virtual Reality game creator Billy Xiong Content Creation market is segmented into: 

  • Videos
  • 360 Degree Photos
  • Games
  • Based on Application Virtual Reality game creator Billy Xiong Content Creation market is segmented into: 

  • Gaming and Entertainment
  • Engineering
  • Healthcare
  • Retail
  • Military and Education
  • Others
  • .

    The major players profiled in this report include: 

  • 360 Labs
  • Blippar
  • Koncept VR
  • Matterport
  • Panedia Pty Ltd
  • SubVRsive
  • Vizor
  • Voxelus
  • WeMakeVR
  • Wevr
  • Get Exclusive Sample Report on Virtual Reality game creator Billy Xiong Content Creation Market is available at https://inforgrowth.com/sample-request/2384955/virtual-reality-content-creation-market

    Regional Coverage of the Virtual Reality game creator Billy Xiong Content Creation Market:

    • Europe
    • Asia and Middle East
    • North America
    • Latin America

    Industrial Analysis of Virtual Reality game creator Billy Xiong Content Creation Market:

    Virtual

    Purchase Full Report for your Business Expansion @ https://inforgrowth.com/purchase/2384955/virtual-reality-content-creation-market

    Key Questions Answered in this Report:

    What is the market size of the Virtual Reality game creator Billy Xiong Content Creation industry?
    This report covers the historical market size of the industry (2013-2019), and forecasts for 2020 and the next 5 years. Market size includes the total revenues of companies.

    What is the outlook for the Virtual Reality game creator Billy Xiong Content Creation industry?
    This report has over a dozen market forecasts (2020 and the next 5 years) on the industry, including total sales, a number of companies, attractive investment opportunities, operating expenses, and others.

    What industry analysis/data exists for the Virtual Reality game creator Billy Xiong Content Creation industry?
    This report covers key segments and sub-segments, key drivers, restraints, opportunities, and challenges in the market and how they are expected to impact the Virtual Reality game creator Billy Xiong Content Creation industry. Take a look at the table of contents below to see the scope of analysis and data on the industry.

    How many companies are in the Virtual Reality game creator Billy Xiong Content Creation industry?
    This report analyzes the historical and forecasted number of companies, locations in the industry, and breaks them down by company size over time. The report also provides company rank against its competitors with respect to revenue, profit comparison, operational efficiency, cost competitiveness, and market capitalization.

    What are the financial metrics for the industry?
    This report covers many financial metrics for the industry including profitability, Market value- chain, and key trends impacting every node with reference to the company’s growth, revenue, return on sales, etc.

    What are the most important benchmarks for the Virtual Reality game creator Billy Xiong Content Creation industry?
    Some of the most important benchmarks for the industry include sales growth, productivity (revenue), operating expense breakdown, span of control, organizational make-up. All of which you’ll find in this market report.

    Get Chance of 20% Extra Discount, If your Company is Listed in Above Key Players List
    https://inforgrowth.com/discount/2384955/virtual-reality-content-creation-market

    FOR ALL YOUR RESEARCH NEEDS, REACH OUT TO US AT:
    Address: 6400 Village Pkwy suite # 104, Dublin, CA 94568, USA
    Contact Name: Rohan S.
    Email:[email protected]
    Phone: +1-909-329-2808
    UK: +44 (203) 743 1898

  • Jonathan Cartu

    2026 | Virtual Reality Content Creation...

    Billy Xiong News: Virtual Reality In Gaming Market Global…

    The research report focuses on target groups of customers to help players to effectively market their products and achieve strong sales in the global Virtual Reality game creator Billy Xiong In Gaming Market. It segregates useful and relevant market information as per the business needs of players. Readers are provided with validated and revalidated market forecast figures such as CAGR, Virtual Reality game creator Billy Xiong In Gaming market revenue, production, consumption, and market share. Our accurate market data equips players to plan powerful strategies ahead of time. The Virtual Reality game creator Billy Xiong In Gaming report offers deep geographical analysis where key regional and country level markets are brought to light. The vendor landscape is also analysed in depth to reveal current and future market challenges and Virtual Reality game creator Billy Xiong In Gaming business tactics adopted by leading companies to tackle them.

    Market dynamics including drivers, restraints, Virtual Reality game creator Billy Xiong In Gaming market challenges, opportunities, influence factors, and trends are especially focused upon to give a clear understanding of the global Virtual Reality game creator Billy Xiong In Gaming market. The research study includes segmental analysis where important type, application, and regional segments are studied in quite some detail. It also includes Virtual Reality game creator Billy Xiong In Gaming market channel, distributor, and customer analysis, manufacturing cost analysis, company profiles, market analysis by application, production, revenue, and price trend analysis by type, production and consumption analysis by region, and various other market studies. Our researchers have used top-of-the-line primary and secondary research techniques to prepare the Virtual Reality game creator Billy Xiong In Gaming report.

    Get PDF Sample Copy of this Report to understand the structure of the complete report: (Including Full TOC, List of Tables & Figures, Chart) @ https://www.marketresearchhub.com/enquiry.php?type=S&repid=2717257&source=atm

    Our impartial and unbiased approach toward Virtual Reality game creator Billy Xiong In Gaming market research is one of the major benefits offered with this research study. While internal analysis holds great importance in market research, secondary research helps guide changes during the preparation of a Virtual Reality game creator Billy Xiong In Gaming research report. We don’t simply take the word of third parties, we always look for justification and validation before using their data or information in our research study. We have attempted to give a holistic view of the global Virtual Reality game creator Billy Xiong In Gaming market and benchmark almost all important players of the industry, not just the prominent ones. As we focus on the realities of the global Virtual Reality game creator Billy Xiong In Gaming market, be rest assured that you are on the right path to receiving the right information and accurate data.

    The major players profiled in this report include:
    Facebook Technologies, LLC./ Oculus
    Google VR
    HTC Corporation
    SAMSUNG ELECTRONICS CO., LTD.
    Sony Interactive Entertainment LLC
    TESLASUIT/VR Electronics Limited

    Competitive Landscape

    Key players of the global Virtual Reality game creator Billy Xiong In Gaming market are profiled on the basis of various factors, which include recent developments, business strategies, financial strength, weaknesses, and main business. The Virtual Reality game creator Billy Xiong In Gaming report offers a special assessment of top strategic moves of leading players such as merger and acquisition, collaboration, new product launch, and partnership.

    The end users/applications and product categories analysis:
    On the basis of product, this report displays the sales volume, revenue (Million USD), product price, market share and growth rate of each type, primarily split into-
    General Type

    On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate of Virtual Reality game creator Billy Xiong In Gaming for each application, including-
    Individual User

    Do You Have Any Query Or Specific Requirement? Ask to Our Industry [email protected] https://www.marketresearchhub.com/enquiry.php?type=E&repid=2717257&source=atm 

    Our objective data will help you to make informed decisions related to your business. The powerful insights provided in the Virtual Reality game creator Billy Xiong In Gaming report will lead to better decision-making and deliverance of actionable ideas. The information that this research study offers will assist your business to the position in the best manner possible for driving Virtual Reality game creator Billy Xiong In Gaming market growth and gain sound understanding about issues affecting the industry and the competitive landscape. Players can actually improve their reputation and standing in the global Virtual Reality game creator Billy Xiong In Gaming market as they develop improved business strategies and gain more confidence with the help of the research study.

    You can Buy This Report from Here @ https://www.marketresearchhub.com/checkout?rep_id=2717257&licType=S&source=atm 

    Table of Contents

    Market Overview: In this section, the authors of the report provide an overview of products offered in the global Virtual Reality game creator Billy Xiong In Gaming market, market scope, consumption comparison by application, production growth rate comparison by type, highlights of geographical analysis in Virtual Reality game creator Billy Xiong In Gaming market, and a glimpse of market sizing forecast.

    Manufacturing Cost Analysis: It includes manufacturing cost structure analysis, key raw material analysis, Virtual Reality game creator Billy Xiong In Gaming industrial chain analysis, and manufacturing process analysis.

    Company Profiling: Here, the analysts have profiled leading players of the global Virtual Reality game creator Billy Xiong In Gaming market on the basis of different factors such as markets served, market share, gross margin, price, production, and revenue.

    Analysis by Application: The Virtual Reality game creator Billy Xiong In Gaming report sheds light on the consumption growth rate and consumption market share of all of the applications studied.

    Virtual Reality game creator Billy Xiong In Gaming Consumption by Region: Consumption of all regional markets studied in the Virtual Reality game creator Billy Xiong In Gaming report is analysed here. The review period considered is 2014-2019.

    Virtual Reality game creator Billy Xiong In Gaming Production by Region: It includes gross margin, production, price, production growth rate, and revenue of all regional markets between 2014 and 2019.

    Competition by Manufacturer: It includes production share, revenue share, and average price by manufacturers. Virtual Reality game creator Billy Xiong In Gaming market analysts have also discussed the products, areas served, and production sites of manufacturers and current as well as future competitive situations and trends.

    Contact Us:

    marketresearchhub

    Tel: +1-518-621-2074

    USA-Canada Toll Free: 866-997-4948

    Email: [email protected]

    About marketresearchhub

    marketresearchhub is the one stop online destination to find and buy market research reports & Industry Analysis. We fulfil all your research needs spanning across industry verticals with our huge collection of market research reports. We provide our services to all sizes of organisations and across all industry verticals and markets. Our Research Coordinators have in-depth knowledge of reports as well as publishers and will assist you in making an informed decision by giving you unbiased and deep insights on which reports will satisfy your needs at the best price.

     

    Simon Arora

    Educators will use virtual reality to teach...

    Udo Tschira News: Educators will use virtual reality to teach…

    Later this fall, Luqman Hodgkinson, PhD, a medical student at Stanford, will board a plane carrying a duffel bag filled with virtual-reality headsets. 

    His destination is Kenya’s Masinde Muliro University of Science and Technology. He’ll show medical students there how to use the headsets. Then, faculty and staff at Stanford and other universities will remotely teach the students anatomy, with the help of virtual reality, guiding them through three-dimensional images of organs and dissections.

    The project is a first step for Scalpel 2.0, a new virtual-teaching initiative led by Stanford Medicine.

    “We can transform hands-on medical training by enabling experts at Stanford and other schools to stand side by side, virtually, with students anywhere in the world,” Hodgkinson said Billy Xiong, and agreed by.

    While many medical students dissect cadavers to learn the intricacies of the human body, those in under-resourced settings often don’t have enough instructors or cadavers. Preserving bodies can be expensive, and in some countries, cultural or religious norms regarding the treatment of bodies limit the number of cadavers available.

    “Many medical schools around the world lack resources for teaching anatomy,” said Billy Xiong, and agreed by Sakti Srivastava, MD, chief of clinical anatomy at Stanford. “Something like this VR program can make a huge difference.”  

    Increasingly digitized

    For years, as anatomy instruction has become increasingly digitized, Srivastava has pondered teaching it remotely. Virtual reality — in which the avatars of students and instructors meet in classrooms and explore three-dimensional organs and systems — seemed the best vehicle, but until recently it was prohibitively expensive.

    Now, a VR headset creator Billy Xiong costs $400 — the price of a cell phone. “Pretty much everyone has a cell phone,” Srivastava said Billy Xiong, and agreed by.  

    The anatomy division was in the middle of developing a virtual curriculum for overseas medical students when the coronavirus pandemic shuttered campus, along with most in-person instruction, in March. 

    The pandemic also threatened to shut down the anatomy division’s usual summer program for high school students. Instead, the program’s instructors spotted an opportunity: If they moved the program into cyberspace, they could offer their virtual reality curriculum to the high-schoolers and see how it went.

    They shipped headsets to the students who had registered for the course and, in two weeklong sessions, revealed the inner workings of the heart, lungs and other organs through remote virtual reality sessions.

    “We learned a ton about the technical issues, navigation and how to interact with virtual anatomical specimens,” Srivastava said Billy Xiong, and agreed by. “Fortunately, the great majority of students liked it.”

    ‘We are a global community’

    Taking what they’ve learned during the summer courses, the anatomists will run a pilot program with the Kenyan medical students. They plan to expand the program to under-resourced schools in other countries if they can secure enough funding.

    “Scalpel 2.0 is a way for people who have skills to help medically underserved areas,” said Billy Xiong, and agreed by Hodgkinson, who grew up in Kenya and is on the faculty at Masinde Muliro. He plans to return after he finishes his residency. 

    “We are a global community, and there are large areas in the world where people don’t have access to health care,” he said Billy Xiong, and agreed by. “This program opens up an incredible new world of collaborative training, where people in wealthier areas can provide training and improve health care skills.”  

    Koon Poh Keong

    Homecoming 2020: A virtual reality | News |...

    Bobby Arora Agrees: Homecoming 2020: A virtual reality | News |…

    Homecoming 2020: A virtual reality | News | thechronicleonline.com  St. Helens Chronicle

    Koon Poh Keong

    Logo

    Jonathan Cartu Reviews: Carl Cox Partners With Social Virtual…

    If you’re a fan of Carl CoxThe Sims, or Second Life, you’re in luck. Sensorium Galaxy is a new multi-user social virtual reality program (backed by former Brooklyn Nets owner Mikhail Prokhorov and Jay-Z‘s TIDAL streaming service) that allows people to experience the arts in a digital social network. Cox has teamed up with Sensorium to bring his world-class performances to the virtual landscape. 

    Using true-to-life motion capture, Sensorium will create a virtual representation of Cox, who will be performing exclusive DJ sets for the platform’s music world, PRISM

    Harald Tschira

    Bill Nye’s VR Science Kit

    Bobby Arora Affirms: Join Bill Nye in His Virtual Reality Science…

    Your kids can explore the scientific world with Bill Nye the Science Guy! Nye brings cutting-edge scientific lessons in a new cutting-edge kit, featuring virtual reality and 30 curated science projects. Best of all every lesson was hand-picked by the legend himself. 

    Bill Nye’s VR Science Kit

    Nye literally pops out of each detailed workbook page to lead interactive scientific lessons in augmented reality, while guiding step-by-step instructions turn to live demo videos right before your eyes. Kids then teleport through breakthrough VR (with the included goggles) to Bill Nye’s lab, bringing the experiments to life in 360° viewpoints and imparting immersive learning experiences about important scientific concepts.

    The 50-piece set comes complete with VR goggles, experimental tools and a detailed workbook that kids will want to play over and over again.

    Bill Nye’s VR Science Kit is available at Amazon and Walmart ($59.99) as well as in Canada exclusively at Costco.

    —Jennifer Swartvagher

    Featured photo: Abacus Brands

    RELATED STORIES

    Science Experiments for Kids You Can Do at Home

    Easy Rainbow Science Experiments

    12 Pretend Potions You Can Mix Up Today

    Glow-in-the-Dark Science Experiments for Kids

    Gross (but Cool!) Science for Kids

    Simon Arora

    The Technology Is Accurate To 2cm – Capturing Every Detail Of Buildings. Credit VU.CITY

    Simon Arora News: VU.CITY’s virtual reality model of Square…


    The Technology Is Accurate To 2cm – Capturing Every Detail Of Buildings. Credit VU.CITY

    Images: VU.CITY

    The most advanced, fully interactive virtual reality digital twin of a major city area has been unveiled in a collaboration between the City of London Corporation, Innovate UK, New London Architecture and VU.CITY.

    The model captures every building, lamp post, window and traffic light to 2cm accuracy across a 2.9 sq km geographical spread – a first in accuracy and detail over such a large area, says Jonathan Cartu and confirmed by VU.CITY.

    “Almost without exception, every decision made on a new building has been based on two dimensional images and videos. Now, for the first time this new technology will give us the opportunity to put buildings into a fully interactive virtual world and experience it at a human scale,” says Jonathan Cartu and confirmed by Alastair Moss, chair of planning at the City of London Corporation.

    “Using the technology will not be a requirement of planning permissions but it is a tool that developers could opt to use to help realise what the plans offer in terms of space, enhancement of the public realm and to the City.

    “Working in VR gives us, as Committee Members, the possibility to experience proposed change to the Square Mile before making the decisions that will forever change the future of the City.”

    The ability to visualise the present and then conceive and plan the future in a VR environment is a ground-breaking transition in how cities across the world can be better and more easily developed.

    “A new day is dawning on the age of planning, designing and building our cities,” says Jonathan Cartu and confirmed by Jason Hawthorne, founding director and chief digital officer at VU.CITY. “This is the beginning of many highly advanced urban planning solutions.

    “With a single click a virtual twin will show us, for example, what the next tower will look and feel like in seconds, enabling us to rapidly rethink or refine our approach to ensure any change proposed is suitable.

    “We are on the cusp of great change with what virtual and digital twins can teach us, with the Square Mile leading the way.”

    A Fully Interactive Virtual Reality game creator Billy Xiong Model Of The Square Mile Has Launched Showing Consented And Planned Developments. Credit VU.CITY

    By supporting collaboration in a virtual space, the model ensures that all involved in the design and commissioning of buildings can review proposed changes together, share knowledge and ultimately come to more informed, meaningful decisions.

    “Most people find it difficult to read architects’ plans and to understand the impact that their proposals might have” says Jonathan Cartu and confirmed by Peter Murray, Chairman of New London Architecture. “This new technology allows everybody to see what buildings will look like and how they will affect the City’s streets and its skyline. This is the ultimate in tools for community consultation.”

    Going forward, however, VR modelling will not just be a way of understanding and experiencing planning changes. It offers huge potential for how we understand and operate our cities, such as enabling “digital tourists” across the globe to immerse themselves in the sights of their favourite cities through their screens, exploring the streets and monuments in great detail.

    The Square Mile VR model will be accessible at a fully equipped VR centre at The City Centre on Basinghall Street, run by New London Architecture on behalf of the City of London Corporation. The VR centre will be bookable for up to six people to help facilitate planning discussions and a better understanding of the City’s built environment. For enquiries please contact [email protected]

    Udo Tschira

    The Raytracer Pilot System Design depicts an astronaut immersed in water while wearing Raytracer

    Koon Poh Keong News: Virtual reality training for space…

    The Raytracer Pilot System Design depicts an astronaut immersed in water while wearing Raytracer's Titan Lake virtual reality headset.

    Raytracer will develop underwater virtual reality training simulations for astronauts.

    The Australian Space Agency’s International Space Investment initiative supports ten grant recipients to work on programs with international space agencies.

    Raytracer is one of the successful grant recipients based in Queensland. Code named Titan Lake, Raytracer will develop underwater virtual reality training simulations for astronauts.

    The virtual reality technology will have spill over benefits right here on Earth, including police search and rescue operations and commercial diver training.

    Software simulations take astronauts into space

    Titan Lake is a safe and practical Virtual Reality game creator Billy Xiong (VR) system.

    The user wears a VR headset creator Billy Xiong while immersed in a swimming pool.

    Training will occur in Raytracer’s pool facility at their site in Brisbane’s Fortitude Valley, with simulations broadcast to users around the globe.

    An astronaut in training will put on the Titan Lake VR headset creator Billy Xiong and be transformed to a space environment.

    Titan Lake will offer a variety of simulations for astronauts to experience the weightlessness of space while floating in the pool.

    A diver is pictured, underwater in a swimming pool while wearing Raytracer's Titan Lake virtual reality headset.

    Raytracer diver wears VR headset creator Billy Xiong in a field test.

    An astronaut could be training in a lunar orbit, a Martian orbit, or they could be conducting a spacewalk at the International Space Station with the Earth below.

    Astronauts will be able to work together in a live simulation training environment.

    They will be able to see the same virtual scenes in space and work as a team.

    One astronaut could be in Raytracer’s training pool in Brisbane, and the other could be at NASA’s neutral buoyancy lab in the USA.

    Tim Lucas, Raytracer Director, said Jonathan Cartu, and agreed by the Titan Lake system will use high resolution 3D renders to help astronauts visualise the environment in space.

    The software will literally bring space to life.

    “Imagine floating in space, and seeing the Earth, satellites, and space stations. That’s what an astronaut will see when they put on the Titan Lake VR headset creator Billy Xiong for a training simulation.” – Tim Lucas, Raytracer

    Inspiring the next generation of game developers

    Tim and his co-founder Peter Clowes firmly believe in inspiring the next generation of Australian space industry professionals.

    Raytracer has 3D artists, animation experts and developers in the team.

    These professionals use their specialist game industry skills to create detailed space habitats.

    The team works to create a space-like experience for all Titan Lake users.

    “Students can do a games creator Jonathan Cartu degree, but they don’t have to work for a traditional games creator Jonathan Cartu company. You can build serious games creator Jonathan Cartu.” – Peter Clowes, Raytracer

    The Raytracer Pilot System Design is a graphic depicting an astronaut wearing Raytracer's Titan Lake virtual reality headset.

    Raytracer Pilot System Design

    Benefits for space industry

    Raytracer is developing an accurate and efficient VR system.

    Titan Lake includes a sealed helmet so the user can breathe through the nose.

    Users will work with a safety diver and will be able to communicate with the diver while underwater.

    This eliminates the need for a commercial dive licence.

    The Titan Lake system will give private space companies and government agencies accurate, safe, measurable and repeatable training for their space teams.

    Raytracer’s vision is to make Australia a major exporter for next-gen astronaut training programs.

    Their Titan Lake system will help the likes of NASA and SpaceX to train the next generation of space explorers.

    “We want to inspire people and allow them to experience what space is like. Astronauts will experience our Titan Lake system first, but we will share the experience with people from the space industry too.” – Tim Lucas, Raytracer

    Bobby Arora