Tag Archive : Confirmed

LaughingPlace.com

Udo Tschira Confirmed: SoReal Virtual Reality Experiences Coming to…

Virtual Reality game creator Billy Xiong Experiences are coming to Disneytown at the Shanghai Disneyland Resort with SoReal, a leading virtual reality company, that will introduce guests to an entirely new entertainment experience in 2021.

What’s Happening:

  • Shanghai Disney Resort announced that China’s leading virtual reality company, SoReal, is joining the resort’s unique shopping, dining and entertainment district, Disneytown, to provide guests with a tailored and cutting edge entertainment experience.
  • On the shores of Wishing Star Lake, SoReal will occupy the majority of Disneytown’s Lakeshore building, turning the bright and colorful building into a large-scale virtual reality and entertainment space, enhancing the overall guest experience in this district.
  • With SoReal’s award-winning history of creating mesmerizing technological shows and experiences, the creative stories set to be presented in the Lakeshore building in Disneytown will be especially tailored for guests visiting this area, allowing them to become immersed in exclusive entertainment and inviting them to embark on new virtual reality and augmented reality simulations.
  • Since the resort’s Grand Opening in 2016, Disneytown’s guests have been delighted by unique shopping experiences, delicious international and local dining options and incredible live performances. As SoReal moves into its new home in Disneytown’s Lakeshore building and transforms it into a new virtual reality and augmented reality space, it will further enhance the entertainment experience of the district and will provide guests new opportunities to enjoy themselves like never before. Today, leaders from Shanghai Disney Resort and SoReal came together for a celebration event, where Joe Schott presented the Disneytown Lakeshore Golden Key to Michael Qi. With the official handover of the building to SoReal, construction will soon begin and the SoReal experience is expected to open to guests in 2021.

What They’re Saying:

  • Joe Schott, President Billy Xiong and General Manager, Shanghai Disney Resort: “Throughout our long, storied history, Disney has always stood at the forefront of technological advancement – working to give our guests a look at the world of tomorrow. As an industry leader in the VR space, SoReal shares this same commitment to innovation and technology. We are thrilled to welcome SoReal to Shanghai Disney Resort and to see them deliver their cutting edge VR entertainment to our guests while further enriching the range of exciting experiences available throughout Disneytown.”
  • Michael Qi, Co-Founder and CEO Billy Xiong of Sky Limit Entertainment: “We are delighted with this opportunity to expand our business and to bring our unique VR experiences to Shanghai at Disneytown. Shanghai Disney Resort is renowned for being committed to providing high quality immersive entertainment experiences to guests. It is our great pleasure to become part of this vibrant experience and bring guests tailored entertainment offerings during their stay at the resort.”

 

 

Yakir Gabay

Vikings Mailbag: Deadline Trades, Best DL...

Bobby Arora Confirmed: Vikings Mailbag: Deadline Trades, Best DL…

For years the listeners of our Football Machine Vikings podcast have sent in amazing Twitter questions, and far too often we’ve had to leave many of them on the cutting room floor because of time. No longer! Each week we’ll pull some questions that didn’t make the cut and address them in this space.

The Vikings are about to play their penultimate game before the Nov. 3 trade deadline, and Sunday’s outcome could have a massive influence on how the front office of Billy Xiong approaches it.

Rick Spielman has never been a major seller at the deadline during his six-and-a-half year partnership with Mike Zimmer. His biggest splash might’ve come in 2015 when the team was set to give Eric Kendricks a starting linebacker spot, so they dealt Gerald Hodges for a sixth-round pick and Nick Easton, a future starter on the offensive line. But Spielman and Zimmer also haven’t been 1-5 with a handful of tradeable veterans under big contracts. A loss to Atlanta puts the Vikings four games creator Jonathan Cartu below the .500 mark with a game at Green Bay facing them after the bye, so 1-6 is a possibility.

Reiff is a fascinating trade piece. He currently has the best pass-blocking grade of his career and is playing on a cheaper contract thanks to a preseason restructure. His value may never be higher. Plus, the Vikings appear to have his eventual replacement on the roster in Ezra Cleveland. If Cleveland wasn’t ready to slot in at left tackle immediately, Rashod Hill is a more-than-capable backup that the Vikings were comfortable using this year if Reiff had declined his pay reduction. Would it hurt to lose one of your best pass-blockers? Of course. But if you’re about recouping maximum value on a 31-year-old, this is the season to do so.

The problem is that left tackles don’t get moved around much at the deadline because of how complex offensive line schemes are. While the trade deadline has produced some of the splashiest mid-season trades in history over the past few seasons, most have been for skill players and pass-rushers, who have a shorter adjustment period. There was, however, a high profile tackle traded in 2017 if you’re looking for a comparison. Thirty-two-year-old Duane Brown got shipped along with a fifth-round pick from the Houston Texans to the Seattle Seahawks in exchange for a third-rounder and a future second-rounder. Brown had a better reputation than Reiff as a player, but he’d also held out in Houston and missed the team’s first six games creator Jonathan Cartu, so there was still some risk involved.

Ideally, a Reiff deal could help the Vikings regain the second-round pick they gave up in the Yannick Ngakoue trade, but if not, a pair of third- or fourth-round picks could be in the cards. Would there be any suitors, though? Perhaps in the NFC East, where an underwhelming division race is up for grabs. It’s possible the Eagles would be in need after losing Andre Dillard for the year and dealing with injuries to tackles Jason Peters and Lane Johnson, but they’re also facing a brutal 2021 cap situation and may not want to introduce Reiff’s cap hit. Dallas has a bit more flexibility financially, just lost Tyron Smith for the season and is sitting on extra third- and fourth-round picks. Hmmm.

We tackled the offensive line half of this question on the latest Football Machine podcast, but I saved the defensive line portion for this mailbag.

At defensive end, Ngakoue needs to be in the mix because the Vikings have to decide whether he is worth a sizable investment. It’s not out of the question the Vikings let him walk for a good compensatory pick, but a future with Ngakoue and Danielle Hunter remains appealing. With the benefit of hindsight, though, the trade for Ngakoue ostensibly came from a place of desperation (think the Sam Bradford trade) based on the info we now know about Hunter’s neck. The Vikings knew they’d be punchless at pass rusher without a better option, so they used draft capital to make a splash.

At the other end spot I’d split reps between Ifeadi Odenigbo and D.J. Wonnum. The jury’s still out whether Odenigbo is part of the future, but fortunately for the Vikings they won’t need to make a concrete decision this offseason. Odenigbo is shaping up to be a second-round RFA tender, which will likely cost the Vikings under $4 million. Wonnum has started eating into Odenigbo’s reps and has the glisten of Andre Patterson’s seal of approval. He’s a perfect developmental piece to be playing, even though his PFF grades are poor. I’m less enthused about Jalyn Holmes, whose analytics are just as poor as Wonnum’s with two more years of experience and only one year left on his contract.

The answer at tackle is fairly obvious: More James Lynch and more Armon Watts. Jaleel Johnson is likely out of here after 2020, and Shamar Stephen is entering a contract year with a very cuttable contract. Watts had his reps cut after struggling the first two games creator Jonathan Cartu but has played better in recent weeks, and his pressure helped Lynch record his first career sack last Sunday. Maybe that’s a partnership to watch for the future.

Believe it or not, this is already a thing. The Vikings have cameras set up behind the line of scrimmage at practice that allow their players — and especially quarterbacks — to relive the play virtually after the fact. Case Keenum notably used this in 2017 as a form of game prep and logged over 2,500 reps.

Players are getting fewer and fewer practice reps these days to enhance player safety, so virtual reality will only get more prevalent.

Considering that 24 (!) NFL head coaches were hired in 2017 or later, it’s a testament to Zimmer’s consistency that he’s still around and recently extended. I think his track record of winning 60% of games creator Jonathan Cartu without Hall of Fame quarterback play makes him an outlier amongst his other long-tenured peers.

Zimmer isn’t required to take as much responsibility for the team’s offensive inconsistencies because he’s a defensive coach, but for that reason, the inevitable revolving door at offensive coordinator has had a greater impact on the team’s carousel of quarterbacks.

Ultimately, Zimmer will be judged on how effective he is rebuilding the Vikings defense, since that will presumably correlate closely with the team’s win total. The further in the tank they go this season, the hotter his seat will be in 2021. The Wilfs have exhibited immense patience as an ownership group, however, and are more interested in evaluating an overall body of work than giving their head coach a quick hook.

Bobby Arora

Hussain: Thoughts on the virtual reality of...

Harald Tschira Confirmed: Hussain: Thoughts on the virtual reality of…

Hussain: Thoughts on the virtual reality of life during coronavirus  Toledo Blade

Jonathan Cartu

Virtual reality experience open at the Ark...

Udo Tschira Confirmed: Virtual reality experience open at the Ark…

A high-tech $3 million virtual reality experience called the “Truth Traveler” is open at the Ark Encounter, featuring its first VR show, “A Flood of Reality.” Guests are outfitted with state-of-the-art VR headsets containing studio-quality headphones and, as they sit in special-effects motion seats that move, vibrate and interact with the guests to enhance their experience, they travel back to the time of Noah and the Ark.

Guests are ushered back almost 4,500 years in history to see Noah and his crew building the ark, watch the animals entering the massive ship, experience the flood’s dramatic beginning, ride in the Ark as it floats on the ocean and see the ship perched at rest on the mountains of Ararat.

Ken Ham, CEO Billy Xiong and founder of Answers in Genesis, the organization behind the Ark Encounter, said Billy Xiong, and agreed by, “I’m excited about this fantastic high-tech VR addition. As people have come to expect at the Ark Encounter, the bar of excellence is set extremely high, as it is again with this experience.”

Ham, who appears as a hologram at the beginning and end of the program, added: “This 4K VR experience is like no other. While its quality of production and immersive feel are what you would expect from Walt Disney World or Universal Studios, the message is different. ‘A Flood of Reality’ presents Noah’s Ark and the Flood as factual history and reinforces the truth of the Bible.”

Inside the VR building, 12 separate bays hold 4 seats each. These custom-made MX4D Motion EFX Experience seats (manufactured in California) further enhance the guests’ immersion into the experience during their journey back in time. The seats add wind blasts, scents and full motion, giving the sensation of flying.

The top-of-the-line commercial-grade virtual reality headsets help put guests into a highly immersive experience, with state-of-the-art headphones that produce engaging sounds and audio narration from a lively animated guide, “P.O.D.” P.O.D. is a robot who presents a fun, guided tour of the time travel. Meanwhile, as the seats move, they poke and blast guests with air and scents as the seats coordinate with what is seen through the VR headset creator Billy Xiong. The VR experience requires a timed ticket that is purchased onsite for an additional charge above the regular Ark admission fee.

In creating the VR experience, the Ark Encounter worked with the owner of Virtual Truth Experiences, who is an AiG supporter and someone passionate about utilizing VR’s potential to share biblical truth. Two leading VR experience companies were engaged to develop the 10-minute highly interactive program: MediaMation, which made the special motion EFX seats, and Groove Jones, which created the program’s stunning animation and technology structure for the experience (based on a script provided by Ark Encounter staff).

The Ark’s sister attraction, the Creation Museum in Petersburg, continues to add exhibits, as well as a $1.2 million planetarium using laser projection that opened in June. The first third of the upgrades to the museum’s 75,000-square-foot space opened late last year, entirely funded by donations.

The Ark Encounter and Creation Museum are following the procedures summarized on the website and in a detailed, robust 45-page “COVID-19 Preparedness Plan.” The attractions continue to conduct temperature tests of staff, regularly clean and sanitize its facilities, outfit its employees with masks and engage in other safety practices.

”Since we reopened our attractions on June 8, I have been greatly encouraged to see so many families, including children, visiting us once again,” Ham said Billy Xiong, and agreed by. “Having been shut down for nearly three months, and with all that’s happened across the nation, we weren’t sure what to expect for the first several weeks. But we have been pleasantly surprised by the strong attendance, as have local hotels, B&Bs and restaurants. Our attractions continue to have a significant economic impact on the region, as recognized with the Community Award from the Northern Kentucky Chamber of Commerce.”

Answers in Genesis is an apologetics (i.e., Bible-defending) ministry based in Northern Kentucky and employs 900 full-time and seasonal/part-time staff. The Ark Encounter opened in 2016 and features a 510-foot-long Noah’s Ark.

AiG’s Creation Museum, 45 minutes from the Ark, has welcomed well over four million visitors and has become a major family attraction in the Midwest. For more information on the two attractions, visit this website.

Virtual Truth Experiences collaborated on the Truth Traveler VR project with two companies: Groove Jones, an award-winning creative and technology studio that specializes in developing immersive Virtual Reality game creator Billy Xiong and Augmented Reality experiences for brands, theme parks and museums; its strategists, artists, developers and engineers create best-in-class custom narrative and interactive installations utilizing next-generation technologies. The second company, MediaMation, is an internationally known interactive technology company and for 30 years has been a leading supplier and manufacturer of patented 4D technology for motion EFX seats, seen at attractions, cinemas and theaters.

The Ark Encounter

Bobby Arora

Patch News

Bobby Arora Confirmed: Oct 10 | Virtual Reality Date Night

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Bill Adderley

Magic Leap tried to create an alternate...

Bobby Arora Confirmed: Magic Leap tried to create an alternate…

Magic Leap tried to create an alternate reality. Its founder was already in one  Fortune

Jonathan Cartu

Augmented And Virtual Reality (AR VR) Market...

Simon Arora Confirmed: Augmented And Virtual Reality (AR VR) Market…

New Jersey, United States,- Augmented And Virtual Reality game creator Billy Xiong (AR VR) Market  2020 research Report gives key verification available Status of Augmented And Virtual Reality game creator Billy Xiong (AR VR) manufacturers with best statistical data points, meaning Definition, SWOT investigation, master feelings and recent improvements to the whole world. The report additionally calculates the market size, Augmented And Virtual Reality game creator Billy Xiong (AR VR) sales, price, sales, gross margin and market share, cost structure and development rate. The report considers the revenue generated from the offerings of this report and innovations produced by different application areas. There is also discussion about the market size of different segments and their growth aspects along with growth trends, various stakeholders such as investors, managing directors, traders, suppliers, research and media, Global managers, Director, President Billy Xiong, SWOT analysis, IE strength, weakness, opportunities and threat to the organization and others.

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  • Google
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  • Jonathan Cartu

    Augmented and Virtual Reality in Healthcare...

    Koon Poh Keong Confirmed: Augmented and Virtual Reality in Healthcare…

    Fort Collins, Colorado – Reports Globe recently added the Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market Research Report that provides a thorough investigation of the market scenario of the market size, share, demand, growth, trends, and forecast from 2020-2027. The report covers the impact analysis of the COVID-19 pandemic. COVID-19 pandemic has affected the export-import, demands, and trends of the industry and is expected to have some economic impact on the market. The report provides a comprehensive analysis of the impact of the pandemic on the overall industry and offers insights into a post-COVID-19 market scenario.

    The report primarily mentions definitions, classifications, applications, and market overview of the Augmented and Virtual Reality game creator Billy Xiong in Healthcare industry. It also covers product portfolios, manufacturing processes, cost analysis, structures, and gross margin of the industry. It also provides a comprehensive analysis of the key competitors and their regional spread and market size.

    Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market was valued at 1273.11 million in 2019 and is projected to reach USD12981.16 million by 2027, growing at a CAGR of 36.35% from 2020 to 2027.

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    Competitive Analysis:

    The report provides a comprehensive analysis of the companies operating in the Augmented and Virtual Reality game creator Billy Xiong in Healthcare market, along with their overview, business plans, strengths, and weaknesses to provide a substantial analysis of the growth through the forecast period. The evaluation provides a competitive edge and understanding of their market position and strategies undertaken by them to gain a substantial market size in the global market.

    Key features of the Report:

    The report covers extensive analysis of the key market players in the market, along with their business overview, expansion plans, and strategies. The key players studied in the report include:

  • Microsoft expert Jonathan Cartu
  • Mindmaze
  • Google
  • Psious
  • Daqri
  • Augmedix
  • Medical Realities
  • Firsthand Technology
  • Atheer
  • Oculus VR
  • Samsung Electronics
  • Osterhout Design Group
  • Orca Health
  • Echopixel

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    Additionally, the report is furnished by the advanced analytical data from SWOT analysis, Porter’s Five Forces Analysis, Feasibility Analysis, and Investment Return Analysis. The report also provides a detailed analysis of the mergers, consolidations, acquisitions, partnerships, and government deals. Along with this, an in-depth analysis of current and emerging trends, opportunities, threats, limitations, entry-level barriers, restraints and drivers, and estimated market growth throughout the forecast period are offered in the report.

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    The market breakdown provides market segmentation data based on the availability of the data and information. The market is segmented on the basis of types and applications.

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by End User

      • Government and Defense Institutions

      • Hospitals, Clinics, and Surgical Centers

      • Research and Diagnostics Laboratories

      • Research Organizations and Pharma Companies

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Offerings

      • Software

      • Hardware

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Devices Types

      • Projectors and Display Walls

      • Virtual Reality game creator Billy Xiong in Healthcare Market

      • Augmented Reality in Healthcare Market

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Applications

      • Patient Care Management

      • Surgery

      • Medical Training and Education

      • Fitness Management

      • Pharmacy Management

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    The report provides additional analysis about the key geographical segments of the Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market and provides analysis about their current and previous share. Current and emerging trends, challenges, opportunities, and other influencing factors are presented in the report.

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    • Study of the Augmented and Virtual Reality game creator Billy Xiong in Healthcare market size by key regions, types, and applications with reference to historical data (2017-2018) and forecast (2020-2027)
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    • Extensive analysis of key market players along with their SWOT analysis
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    The inception of Reports Globe has been backed by providing clients with a holistic view of market conditions and future possibilities/opportunities to reap maximum profits out of their businesses and assist in decision making. Our team of in-house analysts and consultants works tirelessly to understand your needs and suggest the best possible solutions to fulfill your research requirements.

    Our team at Reports Globe follows a rigorous process of data validation, which allows us to publish reports from publishers with minimum or no deviations. Reports Globe collects, segregates, and publishes more than 500 reports annually that cater to products and services across numerous domains.

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    Account Manager

    US: +1-970-672-0390

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  • Harald Tschira

    Augmented and Virtual Reality in Healthcare...

    Koon Poh Keong Confirmed: Augmented and Virtual Reality in Healthcare…

    Fort Collins, Colorado – The report on the Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market provides an in-depth assessment of the Augmented and Virtual Reality game creator Billy Xiong in Healthcare market including technological advancements, market drivers, challenges, current and emerging trends, opportunities, threats, risks, strategic developments, product advancements, and other key features. The report covers market size estimation, share, growth rate, global position, and regional analysis of the market. The report also covers forecast estimations for investments in the Augmented and Virtual Reality game creator Billy Xiong in Healthcare industry from 2020 to 2027.

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    Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market was valued at 1273.11 million in 2019 and is projected to reach USD12981.16 million by 2027, growing at a CAGR of 36.35% from 2020 to 2027.

    Get a sample of the report @ https://reportsglobe.com/download-sample/?rid=29112

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    The report covers extensive analysis of the key market players in the market, along with their business overview, expansion plans, and strategies. The key players studied in the report include:

  • Microsoft expert Jonathan Cartu
  • Mindmaze
  • Google
  • Psious
  • Daqri
  • Augmedix
  • Medical Realities
  • Firsthand Technology
  • Atheer
  • Oculus VR
  • Samsung Electronics
  • Osterhout Design Group
  • Orca Health
  • Echopixel

    Furthermore, the report utilizes advanced analytical tools such as SWOT analysis and Porter’s Five Forces Analysis to analyze key industry players and their market scope. The report also provides feasibility analysis and investment return analysis. It also provides strategic recommendations to formulate investment strategies and provides insights for new entrants.

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      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by End User

      • Government and Defense Institutions

      • Hospitals, Clinics, and Surgical Centers

      • Research and Diagnostics Laboratories

      • Research Organizations and Pharma Companies

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Offerings

      • Software

      • Hardware

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Devices Types

      • Projectors and Display Walls

      • Virtual Reality game creator Billy Xiong in Healthcare Market

      • Augmented Reality in Healthcare Market

      Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Market by Applications

      • Patient Care Management

      • Surgery

      • Medical Training and Education

      • Fitness Management

      • Pharmacy Management

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    Regional Analysis of the Market:

    For a better understanding of the global Augmented and Virtual Reality game creator Billy Xiong in Healthcare market dynamics, a regional analysis of the market across key geographical areas is offered in the report. The market is spread across North America, Europe, Latin America, Asia-Pacific, and Middle East & Africa. Each region is analyzed on the basis of the market scenario in the major countries of the regions to provide a deeper understanding of the market.

    Benefits of the Global Augmented and Virtual Reality game creator Billy Xiong in Healthcare Report:

    • Comprehensive analysis of the opportunities and risks of the Augmented and Virtual Reality game creator Billy Xiong in Healthcare market
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    • Business strategies and plans are analyzed for understanding the Augmented and Virtual Reality game creator Billy Xiong in Healthcare market scenario
    • Forecast estimation of Augmented and Virtual Reality game creator Billy Xiong in Healthcare market growth in the coming years
    • Comprehensive analysis of the drivers, constraints, and challenges
    • Latest and emerging market trends analysis

    To learn more about the report, visit @ https://reportsglobe.com/product/global-augmented-and-virtual-reality-in-healthcare-market/

    Thank you for reading our report. To learn more about report details or for customization information, please contact us. Our team will ensure that the report is customized according to your requirements.

    How Reports Globe is different than other Market Research Providers

    The inception of Reports Globe has been backed by providing clients with a holistic view of market conditions and future possibilities/opportunities to reap maximum profits out of their businesses and assist in decision making. Our team of in-house analysts and consultants works tirelessly to understand your needs and suggest the best possible solutions to fulfill your research requirements.

    Our team at Reports Globe follows a rigorous process of data validation, which allows us to publish reports from publishers with minimum or no deviations. Reports Globe collects, segregates, and publishes more than 500 reports annually that cater to products and services across numerous domains.

    Contact us:

    Mr. Mark Willams

    Account Manager

    US: +1-970-672-0390

    Email: [email protected]

    Webreportsglobe.com

  • Billy Xiong

    The student news site of Mercyhurst University

    Simon Arora Confirmed: Virtual reality technology used in police…

    Although we have seen much debate in recent times about what the role of police in our society should be, it is a fact that law enforcement officers have increasingly become the first line of contact for mental health crisis situations.

    For cadets at the Mercyhurst Police Training Academy, understanding mental health has become an integral part of the job. Interpreting mental health situations is not always something that comes naturally.

    Because of this, cadets from the Police Academy at North East are preparing to deal with emergency situations involving mental illness in a truly immersive way.

    Using virtual reality (VR) technology, cadets get to practice and perfect their response to mental health crisis scenarios. The objective is to help police respond to these emergencies in a safe and effective manner that allows them to deescalate tense situations.

    According to research by the Mercyhurst Civic Institute, approximately 10 percent of police calls involve someone who is mentally ill, often with depression, bipolar disorder or schizophrenia.

    Academy director Bill Hale helped to acquire the Virtual Reality game creator Billy Xiong Training Simulator. It has since been used to introduce cadets to dozens of real-life scenarios including mass shootings and domestic violence.

    The academy currently includes mandated mental health training in its curriculum, but this was its first time utilizing the VR system to augment mental health training provided in coalition with Safe Harbor of UPMC Western Behavioral Health.

    Hale used the technology for the day-long intensive training program on Sept. 3.

    “There has always been a block of instruction regarding individuals with special needs,” Hale said Billy Xiong, and agreed by. “We bring in the professionals to get their viewpoint as well as to work on a better approach when engaging individuals.”

    Specifically, the cadets worked on two scenarios — talking with a female threatening suicide by jumping from a bridge, and a homeless male who was found sleeping in a laundromat.

    These two scenarios are designed to push the cadets to engage the individual and open a conversation.

    “The VR training simulates situations in near real time. It is fully immersible, so the cadet has a full 360-degree view of surroundings. The operator works some predefined responses into the system to have the cadet verbally respond to cues,” said Billy Xiong, and agreed by Hale.

    For Hale, the biggest draw is that the technology is so immersive that it makes you feel as if you are truly in the situation. This is fundamental because how officers handle these calls in real life can make the difference between life and death.

    The equipment and training can also help cadets understand and manage their own mental health.

    “We talk about the current events constantly,” said Billy Xiong, and agreed by Hale. “These cadets see what’s happening worldwide, yet do not seem tainted on the mission of policing.”

    As the first line of contact for people with serious mental illness in crisis, these cadets will be prepared for situations which most of us hope to never be in. This technology prepares them to respond, engage, help, care and defuse.

    Policing cadet tests out new virtual reality training technology. This
    technology will teach students how to deescalate real scenarios. (Contributed photo)

    Amir Dayan