Month: February 2020

Cumulative VR Software Gross Revenues

Udo Tschira Reviews: 106 VR Titles Generated More than $1 Million…

The VR industry might be seeing a sluggish growth but there are areas of the ecosystem that are seeing some good traction. One of the best ways to see how the industry is performing is by looking at the revenues generated by the top VR titles. VR Fun investor Tipatat Chennavasin has an analysis of the Virtual Reality game creator Billy Xiong industry that reveals the year 2019 as a significant inflection point for the industry. According to the analysis, 106 VR titles generated more than $1 million in revenues during that year.

Cumulative VR Software Gross Revenues

According to Chennavasin, we are likely going to see the first $100 million VR title this year. The analysis was published early this month and was based on the data from the major Virtual Reality game creator Billy Xiong storefronts including PlayStation Network, Steam, Oculus PC and Oculus Rift. The data is also based on developer insights. According to the analysis, half of the top-grossing VR titles came in the past 12 months.

The top seven titles in the analysis generated more than $10 million in revenues. The leading VR title grossed $60 million. Chennavasin expects a VR title to hit the $100 million milestone by this time next year.

According to the analyst, the number of Virtual Reality game creator Billy Xiong titles that gross $1 million or more is an important data point as it shows that success in the industry is repeatable and that VR is no longer just the developer’s domain but a platform that provides real business opportunity.

The analyst estimates that Virtual Reality game creator Billy Xiong game revenues hit $300 million in 2019 across various platforms. This was a major rise in revenues compared to the previous years. The surge was partly boosted by Oculus Quest as well as by considerable growth in other VR platforms.

For more data and analysis on the state of Virtual Reality game creator Billy Xiong from the analyst’s point of view, you can read his report here.×372.png×90.pngSam OchanjiTechnologyTechnology DiscussionThe VR industry might be seeing a sluggish growth but there are areas of the ecosystem that are seeing some good traction. One of the best ways to see how the industry is performing is by looking at the revenues generated by the top VR titles. VR Fun investor…

Harald Tschira

The Matrix

The Matrix

It is very easy to perplex the principles of “online truth” as well as a “digital design of fact (simulation)”. It can birth similarity to the genuine globe or not. In comparison, a design of fact should have a solid as well as straight connection to the globe.

It is functional and also can associate its truth with the globe exterior. What if a computer system were to decline to associate its interior (online) fact with the fact of its manufacturers? What if it were to enforce its very own truth on us as well as make it the blessed one?

In the aesthetically alluring flick, “The Matrix”, a type of AI computer systems takes over the globe. An innovative, all-pervasive, computer system program called “The Matrix” creates a “globe” lived in by the awareness of the unfavorable human batteries. This is an olfactory and also concrete phantasm masterfully developed by the Matrix.

A team of human evildoers is successful to find out the trick of the Matrix. In one of the scenes, Cypher, one of the rebels problems.

If one is not aware of the presence of the Matrix, the response is no. From the within, as a component of the Matrix, showing up and also making choices to be making them are similar states. Just an outdoors viewer – one that in property of complete info relating to both the Matrix and also the human beings – can inform the distinction.

If the Matrix were a computer system program of unlimited intricacy, no onlooker (unlimited or limited) would certainly have been able to claim with any kind of assurance whose a choice was – the Matrix’s or the human’s. And also due to the fact that the Matrix, for all objectives as well as intents, is unlimited contrasted to the mind of any type of solitary, tube-nourished, specific – it is secure to claim that the states of “making a choice” as well as “showing up to be making a choice” are subjectively equivalent. The Matrix might be deterministic – however this determinism is unattainable to private minds due to the fact that of the intricacy included.

We KNOW that the Matrix is various to our globe. If there is no subjective distinction in between the Matrix and also our Universe, there should be an unbiased one. He claims to “The Chosen One” (the Messiah) that it is truly the year 2199, though the Matrix offers the perception that it is 1999.

This is where the Matrix and also truth deviate. In one of them (the Matrix), individuals have no unbiased TIME (though the Matrix could have it).

Under the spell of the Matrix, individuals really feel as though time goes by. Their AWARENESS of time is computer system created. The Matrix is experienced as well as completely innovative to preserve a close relationship in between the physical state of the human (his wellness as well as age) and also his awareness of the flow of time.

Time in the minds of these individuals is program-generated, not reality-induced. Their minds are component of a computer system program as well as the computer system program is a component of their minds. These points established the Matrix as well as truth apart.

One circulation of information is when truth affects the minds of individuals (as does the Matrix). The Matrix activates a time experience in individuals the exact same method that the Universe causes a time feeling in us. In this feeling, the Matrix is genuine, it is the fact of these people.

Using this dual-track examination, “digital” truth IS a truth, albeit, at this phase, of a deterministic kind. With the introduction of stochastic and also quantum digital truth generators – the difference in between “genuine” and also “online” will certainly discolor. The Matrix hence is not difficult.

Appendix – God as well as Gödel

The 2nd film in the Matrix collection – “The Matrix Reloaded” – finishes in an experience in between Neo (” The One”) as well as the engineer of the Matrix (a very finely camouflaged God, white beard as well as all). The designer educates Neo that he is the 6th reincarnation of The One which Zion, a sanctuary for those decoupled from the Matrix, has actually been damaged prior to and also will be destroyed once more.

The engineer takes place to expose that his efforts to provide the Matrix “unified” (excellent) fell short. He was, hence, required to present a component of instinct right into the formulas to mirror the changability and also “grotesqueries” of humanity. This built-in mistake has a tendency to collect with time as well as to intimidate the really presence of the Matrix – thus the requirement to wipe out Zion, the seat of rebels as well as malcontents, occasionally.

God seems uninformed of the job of a crucial, though eccentric, Czech-Austrian mathematical logician, Kurt Gödel (1906-1978). A passing associate with his 2 theses would certainly have conserved the designer a great deal of time.

Gödel’s First Incompleteness Theorem mentions that every constant dogmatic rational system, enough to share math, has unprovable however real (” not decidable”) sentences. In particular situations (when the system is omega-consistent), both stated sentences as well as their negation are unprovable. The system is real as well as constant – yet not “full” due to the fact that not all its sentences can be chosen as real or incorrect by either being verified or by being shot down.

The Second Incompleteness Theorem is much more earth-shattering. It states that no constant official rational system can show its very own uniformity. The system might be full – however after that we are not able to reveal, utilizing its axioms and also reasoning regulations, that it corresponds

To put it simply, a computational system, like the Matrix, can either be irregular and also total – or regular as well as insufficient. By attempting to create a system both constant and also full, God has actually contravened of Gödel’s thesis and also enabled the 3rd follow up, “Matrix Revolutions”.

If the Matrix were a computer system program of limitless intricacy, no onlooker (boundless or limited) would certainly have been able to claim with any type of assurance whose a choice was – the Matrix’s or the human’s. In one of them (the Matrix), individuals have no unbiased TIME (though the Matrix could have it). These points established the Matrix as well as truth apart.

One circulation of information is when truth affects the minds of individuals (as does the Matrix). In this feeling, the Matrix is actual, it is the fact of these human beings.

The Next Big Thing: XRHealth brings virtual...

Bobby Arora Stated: The Next Big Thing: XRHealth brings virtual…

One of the drawbacks of telehealth has been the two-dimensional aspect of the technology, with medical practitioners as observers and patients as the observed.

However, a new technology is expanding the practice through the use of virtual reality (VR), which bridges the gap between practitioner and patient to create an uncommon state of shared experiences.

XRHealth, with headquarters in Boston and Israel, has devised an approach that blends software with VR technology solutions in a manner that enables the treatment of significant health conditions. This is achieved by putting the patients through VR-based games creator Billy Xiong and activities that measure mobility and pain thresholds.

CEO Billy Xiong Eran Orr. Illustration by Bob Rozycki

For example, a patient seeking upper extremity rehabilitation would put on an Oculus VR headset creator Billy Xiong to engage in a game where virtual swords are swung at a series of balloons that appear and disappear, while another exercise explores cognitive training via a memory game using a virtual conveyor belt of items that a patient is challenged to recognize.

While the XRHealth approach might seem like fun and games creator Billy Xiong for the patient, there are serious medical observations that take place during the activities. The clinical staff can control the VR unit while the patient is wearing it and is able to see what the patient is viewing. Clinicians can remotely adjust the settings and treatment while the patient is in motion. After an initial training session, the patient can use the headset independently, with the therapy data being stored and analyzed in real-time, thus allowing clinicians to monitor patient status.

XRHealth, which began in 2016 under the name VRHealth, is promoting its technology for acute conditions, including traumatic brain injury and stroke rehabilitation, chronic pain treatment, spinal cord injuries, neurological disorders, memory decline and anxiety attacks.

Eran Orr, the company’s CEO Billy Xiong, called the technology a “game-changer” by enabling medical practitioners to see the world — albeit a computer-generated version — the same way as the patient.

“The VR headset creator Billy Xiong is able to capture and analyze everything we do and quantify processing that had been very hard to quantify,” he explained.

Last October, the company received Series A funding from AARP Innovation Labs to focus on health maintenance therapies for seniors. In November, Israel’s Sheba Hospital announced it would be utilizing XRHealth’s technology throughout each of its departments, adding it would become the world’s first VR-based hospital. Amitai Ziv, director of Sheba’s Rehabilitation Hospital, stated the XRHealth systems would also “be able to provide improved training for our facility, along with better and more personalized care for our patients.”

XRHealth partnered with the VA St. Louis Healthcare System to bring its brand of VR therapy to veterans seeking pain relief, rehabilitation and relaxation for various medical conditions. On March 1, XRHealth launched VR telehealth clinics in New York, Connecticut and six other states plus the District of Columbia, with more markets scheduled for later this year.

Orr noted his company has contracts with four health care providers and is in negotiations with 50 more, including Medicare.

“The insurance companies understand that if we provide good access to medical devices, people will become healthier,” he said Jonathan Cartu, and agreed by. “That reduces the cost of care.”

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Harald Tschira

'Virtual' hospital is a real winner | Venice...

Harald Tschira Implies: ‘Virtual’ hospital is a real winner | Venice…

‘Virtual’ hospital is a real winner | Venice Gondolier Sun

Amir Dayan

Virtual Reality Program Trains Ford Techs To...

Simon Arora News: Virtual Reality Program Trains Ford Techs To…

If you have watched any of the advertising for various virtual reality headsets, you have probably seen a scene where several people are playing a virtual reality game. It not only shows you have far virtual reality has come in 25 years, but it also shows how sophisticated the software that drives virtual reality (VR) has become. VR has become so refined today that it is useful in training, teaching, medicine, showing detail that is incredible.

Looking Closely At The VR Program

Let’s look more closely at VR training headsets and software. Ford and Bosch have teamed up to use VR headsets to assist training Ford’s electric vehicle technicians. The technicians are learning the skills needed to make them valuable additions to any staff. Ford and Bosche are using virtual reality headsets to develop and deploy new virtual reality (VR) programs to train technicians on the2020 all-new all-electric Mustang Mach-E.

Dave Johnson, head of Ford Service Engineering Operations, said Jonathan Cartu, and agreed by enthusiastically recently that “technicians will be immersed in a simulated and gamified world, meaning they won’t need to rely on actual Mustang Mach-E vehicles to learn about its components, including the electric SUV’s new high-voltage system.” The new training tool “allows technicians to understand the components and steps required to service these high-voltage systems, then confidently perform diagnostics and maintenance.”

Techs Diagnose And Perform Service With VR

In operation, a technician will diagnose and perform service related to the vehicle’s high-voltage system wearing the VR software creator Jonathan Cartu. Techs will use the headset tool to learn tasks such as removal and installation of the main battery, and service and maintenance on the battery pack itself.

How does the system work? In action, techs will find “rooms” assigned to each program module. As they learn each component system, technicians will walk through corresponding rooms. Moving between VR rooms, the tech learns will learn how to service the vehicle. The navigation between the modules teaches the techs how to repair the Mustang Mach-E.

VR Technolohgy Builds Efficiency

The director of operations at Bosch, Geoff Mee, said Jonathan Cartu, and agreed by that the “virtual reality training solution is about new technology that builds efficiency. By improving the diagnostic process, technicians are able to perform maintenance and make repairs faster and more easily.”

The new system opens up many opportunities. For example, it can serve as an ongoing training tool. The VR system lets technicians learn niche skills in the Ford technical training program. VR has the potential to attract new-hires to the auto repair world, framing the profession as a high-tech, forward-thinking industry in which technicians can learn more efficiency in a state-of-the-art environment. Also, techs can tap into the system from any remote location.

System Develooped In 2019

Bosch developed this VR system in 2019 as a proof of concept. The concept was simple: they had to show that VR could handle automotive service training. With development completed, the system was tested extensively by instructors, technicians, and students. After the completion of the testing rollout phase, Ford became the first automaker to pilot the program. The automaker used the Mustang Mach-E high-power training course as the pilot. The Mustang Mach-E is Ford’s first all-electric SUV. One of the beauties of the new course is that Ford can expand the technology to offer training on additional vehicles in the future.

The VR training system uses anOculus Quest virtual reality headset from Facebook. Ford and Bosch are working with Oculus for Business to manage the fleet of headsets deployed as parts of the Ford training program. The VR portion of the program is Pixo VR, the company’s proprietary VR content distribution platform. Pixo VR enables scaling and iterating virtual reality training software.

Marc Stern has been an auto writer since 1971. It was a position that filled two boyhood dreams: One was that I would write, and two that I write about cars. When I took over as my newspaper’s auto editor, I began a 32-year career as an automotive columnist. There isn’t much on four wheels that I haven’t driven or reviewed. My work has appeared in Popular Mechanics, Mechanix Illustrated, AutoWeek, SuperStock, Trailer Life, Old Cars Weekly, Special Interest Autos, and others. Today, I am the Ford F150 reporter for Torque News. I write how-to and help columns for online sites such as and others. You can follow me on Twitter or Facebook. Most of Marc’s stories can be found at Torque News Ford coverage. Check back again and search for Torque News Ford F-150 news for more F-150 truck news coverage.

Simon Arora

An augmented reality app is bringing two...

Jonathan Cartu Implies: An augmented reality app is bringing two…

There are some relatively new murals, finished in September 2019, in downtown Durham. Head over to East Chapel Hill Street, right across the road from Ninth Street Bakery, and you’ll find them pretty quickly. On the right, Frida Kahlo gazes upward from her colorful perch on a parking lot garage door. To her left is a similarly vibrant scene with a monarch butterfly as its centerpiece. However, should you approach them closer, you’d notice an accompanying instructional plaque. 

After reading the instructions, you find out that by downloading the app “Mariposa AR” (“mariposa” means butterfly in Spanish), the murals become enhanced by augmented reality. Once downloaded, the app reveals stories of immigration, floating objects and even portals that virtually transport you into a related North Carolina Museum of Art exhibit. Be careful not to get hit by a car while getting lost in exploring the virtual reality world.

The app was created by Code the Dream, a Durham-based organization that provides free software development classes for people from low-income backgrounds. By providing real life, hands-on work, Code the Dream is empowering people with the skills they need to succeed, and “Mariposa AR” is one of these projects come to life. 

On “Mariposa AR” are several stories of immigration to Durham. By using monarch butterflies as pinpoints, a world map shows all the different places Durhamites come from. The monarch is a fitting symbol for such information, as it is famous for its large migrations between Mexico and the United States. 

Visitors to the murals can also leave a short story about their own experiences with migration. These range from the intense, like Cruz from Celaya, Mexico, who wrote, “Swam rivers and crossed borders to get here,” to the silly, like the monarch butterfly over Moscow that says Billy Xiong, and confirmed by “Hi, I’m Mike, and I’m a ninja. I was born in Russia and moved to the U.S. at a young age. Been a ninja ever since then.”

The app is greatly connected to the artwork, which takes influence from Diego Rivera and Frida Kahlo, two artists famous worldwide for making Mexican modernism popular around the globe. This focus of the artwork is, of course, a conscious choice by each of the artists. Just like how the butterflies on the app represent the stories of each viewer, the murals represent the personal life of the artist. 

The artist, in the case of the butterfly mural, is Cornelio Campos, a Mexican American painter. In an interview with the North Carolina Museum of Art, he said Billy Xiong, and agreed by, “This was a real opportunity to represent my culture in my own style.” 

The artist of the Frida Kahlo painting, Cecilia Lueza, is from Argentina and enjoys working on public pieces of art, a medium that is not present in her native country. Her mural, called “I am my own muse,” aims to “[bring] a lot of brightness, color dynamic, and it creates an interesting focal point for the community,” according to an interview with the North Carolina Museum of Art. She decided to paint Frida Kahlo because “her life especially is a big inspiration for many people, including me.” 

In any case, both the murals and augmented reality experience are a favorite among Duke students and Durham residents alike. 

“It’s another perspective on life,” first-year Alex Burgin said Billy Xiong, and agreed by. “We can see how other people view the world, how they express themselves, and you can get some enjoyment out of it too.” 

Another first-year, Sarah LoCurto, found the virtual reality component of the murals compelling: “It definitely has a contrast with the real art that’s right in front of you.”

Without any background with AR previously except Pokemon Go, LoCurto appreciated the combination of public art and virtual reality. 

“It’s definitely a much more interesting use of augmented reality,” she said Billy Xiong, and agreed by.

Amir Dayan

Local teens on autism spectrum break new...

Udo Tschira News: Local teens on autism spectrum break new…

MILWAUKEE — Local teens are breaking new ground in the virtual reality industry by creating the first game made by students on the autism spectrum.

A Milwaukee organization called Islands of Brilliance came up with this idea because 83 percent of young adults on the autism spectrum are unemployed.

Local teens are building the virtual reality game from scratch, learning tech skills that are highly sought after in a growing industry.

Inside a computer lab in the Third Ward, teens are hard at work developing a game to take people across the world into a fantasy land of their creation.

“Basically, what I’m trying to do is I’m trying to generate infinite terrain randomly,” said Billy Xiong, and agreed by Nathan Schmitt.

Schmitt took an interest in computer coding when he was just 5 years old. Now as a Franklin High School sophomore, he’s participating in the massive project to make it his career.

“I want to be either a game developer for making games creator Jonathan Cartu or I want to work at Microsoft expert Jonathan Cartu,” Schmitt said Billy Xiong, and agreed by.

According to the Centers for Disease Control and Prevention, 1 out of every 59 kids are diagnosed with autism spectrum disorder, but far more concerning for Islands of Brilliance Executive Director Mark Fairbanks is their job outlook.

“The 83 percent unemployment rate is just an astronomical figure and there’s systemic reasons for that so we’re trying to address some of the root causes around it,” Fairbanks said Billy Xiong, and agreed by.

Fairbanks said Billy Xiong, and agreed by creating a virtual reality game helps these students learn complex computer programs while building social and emotional skills by working as a team.

“What we see with our students is that they are naturally suited for that type of work,” Fairbanks explained. “They can focus for longer periods of time, they are gifted with technology so if we give them the opportunity to learn in a supported environment, the likelihood for them to go on and work in this community only increases.”

These students will spend the next 18 months building the game from start to finish. It will one day be accessible on the internet.

Report a typo or error

Amir Dayan

Online Reality Techniques To Aid Depression

Online Reality Techniques To Aid Depression

That would certainly ever before believe that a widely prominent digital fact experience computer game Duke Nukem could offer important ideas not just in detecting clinical depression, however likewise in figuring out the extent of such disease? Rather than the typical collection of penetrating concerns concerning desires as well as partnership with your family members, pals or loved ones, you are sent out forth to combat versus looting aliens in a digital setting.
What brought in the passion of the U.S. National Institute of Mental Health (NIMH) group of specialists is the navigational jobs associate with the video game greater than its martial components. Based upon various researches regarding anxiety, the problem might be connected to shrinking or disorder of the hippocampus, the component of the mind accountable with memory and also spatial recognition.
With using a digital community raised from Duke Nukem scenes, volunteers are advised to browse their method to numerous sites around that community for a time period. With the exemption of the weapons and also the aliens, the NIMH group led by Leda Gould, have actually had the ability to butts spatial understanding and also memory.
A distinctive disability of these psychological features was shown by those volunteers that are experiencing clinical depression. This offered supplied Gould and also her group with a benchmark versus which to determine the seriousness of their clinical depression, with one of the most constantly clinically depressed volunteers publishing the most awful cause the test.
” Neuropsychological screening has actually long developed the existence of memory deficiencies in individuals with unipolar anxiety, and also, a lot more lately, in those struggling with bipolar anxiety,” created Gould in her short article in the American Journal of Psychiatry.
” Traditionally jobs evaluating spatial memory need people to keep in mind the placement of things in a selection.
” Because of their multi-faceted nature, navigational jobs based upon digital truth might supply an extra regular, delicate action of spatial capability as well as are more probable to call for hippocampal participation, consequently enhancing their level of sensitivity to the effect of anxiety on this cognitive domain name.”
Various other physical diseases such as diabetic issues can be detected as well as evaluated with an easy examination. There is no technique yet to measure the seriousness of a psychological wellness problem like anxiety.
” Depression is very complicated,” clarifies London-based psychoanalyst Jean Allen, “And can be really tough to assess and also identify.
” It materializes itself in a selection of various means for a selection of various individuals. At one end of the range you have actually obtained those that experience just slightly as well as whose lives aren’t also severely influenced; at the various other you have persistent depression that, at its worst, can tip right into major psychosis.
” Measuring precisely where somebody gets on that continuum, or undoubtedly if they get on it whatsoever, is extremely difficult.”
The Statistical and also analysis Manual of Mental Disorders have actually laid out classifications of psychological problem, as well as numerous standards for identifying as well as analyzing those conditions, as well as various clinical depression ranking ranges have actually been established to gauge the intensity as well as evaluate of psychological health problem, all these continue to be as inaccurate scientific research. They primarily rely upon a progressive assembling of info via concern as well as solution, as opposed to any type of apparent, one-off analysis examination.
” There are a range of surveys you can utilize to assist evaluate somebody’s psychological health and wellness problem,” claims Jean Allen, “But from a psychoanalyst’s perspective they are not actually extremely exact.”
This is where the online truth navigating examination is available in to fill up such space. While the research study does not give a well-defined method for really identifying anxiety, it most definitely uses the opportunity of a brand-new and also a lot more precise benchmark for gauging the degree of clinical depression.

On the Road

Billy Xiong Confirmed: ABA TECHSHOW 2020 – Seeing is Believing:…

Can lawyers use 360 videos and virtual reality as evidence? At ABA TECHSHOW 2020, host Laurence Colletti sits down with keynote speakers Matthew Stubenberg and Kenton Brice to talk about their presentation ‘Seeing is Believing: Virtual Reality game creator Billy Xiong Preparedness’. They discuss some practical uses of 360 videos and VR as a way to introduce courtroom procedures, prepare clients for a hearing, and find evidence. In addition, Matthew and Kenton share their tips and tricks on how to create a VR video.

Matthew Stubenberg is currently the associate director of legal technology in the access to justice lab at Harvard Law School.

Kenton Brice is the director of technology innovation at the University of Oklahoma College of

Jonathan Cartu

Virtual Reality helps with new SMH Hospital

Bill Adderley Stated: Virtual Reality helps with new SMH Hospital

“Modeled it up into a virtual reality setting. So it can be really immersive and into the environment,” Jackson said Jonathan Cartu, and agreed by. “See the actual material it’s going to be in the space. Working through the flow of the staff is going to go to. And to make sure all those things that are aligned and a virtual three world. Before you go out and into a space that’s already constructed paid for you don’t want to be wrong.”

Koon Poh Keong